Stories Untold Episode 2

Episode 2 of Stories Untold plays out a little differently than Episode 1 as you need to complete a number of experiments on a test subject. These experiments need to match up with how they are laid out in a manual in order to be completed.
Alongside our team-selected, each member of the PC Gamer team gets to champion one favorite from the year. We'll continue to post new personal picks until the end of 2017.Why aren't there more anthologies in games? When I watch an episode of Black Mirror, or HBO's Room 104, or a classic installment of The Twilight Zone, it's like opening a present. You might get that stays with you for years, or you could get about robot bees that kill arseholes on Twitter. I'd love more of the unexpected in games, and that's what Stories Untold did for me this year.
Each episode, framed as part of a TV anthology within the game, showed me something I didn't see coming.I knew what episode one was about before going into the game. In The House Abandon, you play a text adventure inside the game where you explore a house. It soon becomes clear your actions in the text adventure affect the environment around your character in the game, and every flicker of the desk lamp shits you up. Then the next episode is completely different.
And so's the next one, which makes you move around the environment for the first time, at a moment where you want to do anything but leave the spot you're sitting in.Stories Untold makes you perform repetitive tasks, tuning a radio frequency, or working out which text commands will help you progress. There's a bit of trial-and-error and a lot of double-checking. The whole time, you're waiting for something awful to happen, until the tension becomes a bit much.You're also left to ponder what connects its settings beyond front-and-centre use of '80s technology: the house with the computer, the lab, the arctic station, and the strange happenings that occur across each one. There are clues throughout, and you'll likely guess some part of the conclusion you're drifting towards, but the journey is unsettling and exciting.I won't say any more than that about each episode. Like I said, you're opening a present each time—and the surprise should be preserved. Stories Untold comes from indie developer No Code, featuring Alien Isolation's lead UI artist Jon McKellan, and anyone who's played both games will see some of the same strengths carry over. The way antiquated technology can be used to evoke a particular feeling comes to mind, as does the use of sound design.I hope it inspires other developers to create anthology series.
As the format's popularity is spiking again in TV, Stories Untold shows how much potential there is in changing game styles between episodes while retaining a consistent atmosphere. What if the next BioShock was five different episodes set before the fall of Rapture, maybe made by different developers each time?
Could BioWare make a Mass Effect that shows multiple playable characters affected by the same event? Even Battlefield 1's War Stories show that big publishers are willing to think about the potential of the format.Stories Untold is the game I've recommended the most to relatively new PC players this year, and I can't wait to see what No Code does next. If you're thinking of picking it up for the holidays, it normally costs a mere $10/£7, and you'll find it for even less during the Steam sale. It's so worth it.
Experiment 03:- Press Tab to get to the equipment screen- switch the LZR II Laser off- Switch the Signal Generator on. Click on the round silver button, hold and move your mouse upwards till it reads 250HZ. Psychonauts 2 steam. Click the silver slider to put it in Sinus Wave mode (middle symbol)- Switch the AMP on.
Click on the round button, hold and move your mouse upwards till you reach the first line on the display scale- The Sync Master will start blinking green. Press the big green button- A cutscene plays- Press Enter. Now you are back in the text adventure mode you already know from the first chapter of the game. You will need to type the following:- use computer- open door- Move your cursor onto the orb till the light starts flickering red. Click and hold, the light will turn blue and trigger a cutscene- move metal- look around- greet silhouette- Move your cursor onto the orb till the light starts flickering red. Click and hold, the light will turn blue and trigger a cutscene- look around- read writing (Achievement 'The Chart')- remove wires- A cutscene plays- leave bed- Move your cursor onto the orb till the light starts flickering red.
Click and hold, the light will turn blue and trigger a cutscene- use device- Use the arrow keys to enter the following first three symbols, then just go to the last and use the right arrow key three times till it triggers the cutscene- Move your cursor onto the orb right in front of you, click and hold, the light will turn red and trigger a cutscene- Achievement 'Revolt!' It's time to go outside!- You can not really get lost, just follow the way- Once you come down the stairs, look for two generators. One is to your right and the other one straight ahead- Switch the generators on by clicking on them.
You can see if it worked when the lights next to them turn on- Next go and interact with the small console the cables connect to. Click to open it, then click three times till all the lights turn from red to green- A cutscene plays- Achievement: 'Stretch Those Legs'- Walk back to your container- A cutscene plays- Achievement: 'A Warm Place'.
Hospital Part 2:- You find the room names above the doors!- Enter the Oberservation Room. It's the first door on your right. On the file cabinet in the corner you find the first cassete. Click on it to play it- Go back to the hallway and around the corner. At the wall next to the door to Ward 4 is a dispenser for hand sanitizer. Click it ( Achievement: 'Cleansed')- Enter Ward 4 on your left. On the chair in the far left corner is the second cassette.
Click on it to play it- Go back to the hallway and enter the Office. It's the first room on the right. On the file cabinets you find the third cassette. Click on it to play it- Grab the keys from the desk- Go back to the hallway and enter the Pre-Surgery room. It's the second door on the right. On a side table you find the last cassette.
Click on it to play it (Achievement: 'Time To Remember')- Go to the end of the hallway and exit through the double door. Go around the corner and through the door from which the light shines in- A cutscene plays. Surgery/Lab:- This is your equipment layout- Switch the Signal Generator on.
Click on the round silver button, hold and move your mouse upwards till it reads 100J- Switch the AMP on. Click on the round button, hold and move your mouse upwards till it's on full charge- Switch the Tv Unit on- Click on the Camera- The Sync Master will start blinking green.
Press the big green button- A cutscene plays- Click on the round silver button on th Signal Generator, hold and move your mouse upwards till it reads 200J- The Sync Master will start blinking green. Press the big green button- A cutscene plays- Click on the round silver button on th Signal Generator, hold and move your mouse upwards till it reads 360J- The Sync Master will start blinking green. Press the big green button- A cutscene plays- Switch the Signal Generator off- Switch the AMP off- Click on the small black pentagonal switch in the middle of the CC86 Xray to load it- Put the TV Unit in the xray setting by clicking the silver slider under the screen twice- The Sync Master will start blinking green.
Press the big green button- A cutscene plays- Click on the drill- Put the TV Unit in the RGB setting by clicking the silver slider under the screen twice- The Sync Master will start blinking green. Press the big green button- A cutscene plays.