Divekick Kenny

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For Divekick on the PlayStation 3, FAQ/Move List by Terotrous. The Baz K-10 Markman K-11 Stream K-12 S-Kill K-13 Kenny K-14 Johnny Gat.

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A multireddit for all things Normal Boots!. 0:40 Markman is indeed a reference to Mark Julio from Madcatz (the controller/peripherals company). Well done, Ross.0:53 'Redacted' is actually a Skunk bear. That is to say, a wolverine.

Geddit?2:46 There is an inside joke in the FGC wherein a player who underperforms is called a fraud. So Divekick has a 'fraud detector' that triggers when you get swept by your opponent, and a 'choke detector' for when you lose after almost sweeping.6:46 This isn't really an inside joke.Arin starts with a fraud warning (that is, one game from getting swept) because he chose the YOLO gem, triggering a one-sided sudden death.10:00 As already noted by Mr. N is based on Marn, an infamous bad sport. His pose comes from Street Fighter's Rufus, who like Mr.

Kingdom wars apk mod latest version free. N is almost spherically rotund.11:09 Kenny is, in fact, a real person. He was added by a Kickstarter backer in remembrance of his dead brother. He's voiced by the game's creator, and he switches styles each round because the real Kenny liked to play as random characters.13:51 Jefailey is based on Alex Jebailey, who organizes CEO.

He's also a backer, so it's kinda funny that they made his character an egomaniac. Hopefully he has a sense of humor.15:55 EDIT. The Baz is a weird one.

Two Best Friends Play have a side series on Machinima called Fighterpedia. They did an episode about rejected Street Fighter II characters, most of which they mocked, but they hailed the design of 'Zubaz'. The Baz became a mascot for the show, and he was added to the Divekick roster during the Kickstarter (sensing a pattern?). The phrase 'Can you feel the storm?!' Is associated with The Baz, so in Divekick he shits lightning.Oh, and in his original form he had a logo on his chest for the 90s-tacular clothing company Zubaz. Hence his name. Presumably to avoid legal issues, his shirt lacks the logo and he is known simply as The Baz.16:35 When fights are streamed on Twitch, viewers post the 'salt' emote quite frequently, so an audience member can here be seen holding up a salt poster.

In the FGC, angry/frustrated players are described as salty.18:30 Check out fronkdonk's link if you haven't already.

What you’ll likeRandomly funnyDivekick might not always make sense, but that’s its charm. I found a partner for local multiplayer, and while we rolled our eyes a lot in the beginning, we were laughing and enjoying the antics soon after.The humor is good if mildly offensive. N, the overweight nerd character who wears footie pajamas and a neck pillow, is one of my favorites. He’s whiny and has a high voice, so nearly everything he says, from “Where did the chair gooooo?” to “The throeeees!” is entertaining, but it’ll make you feel bad when he sits down and cries over plates of food or when the tournament babe refuses to let him hug her. Another character, Kung Pao, is Chinese, as you can probably tell from the name. All she does is yell like she’s in a bad kung-fu movie, and it’s a bit insulting even if she is awesome.

Image Credit: Iron Galaxy StudiosLose four out of the five rounds, and a goofy fraud detection warning flashes on the screen. Another loss will brand you a fraud; a victory will avert it. This puts pressure on the player who already can’t catch a break, but it’s all in good fun.

Sort of.Simple but nuancedFor only using two button inputs, Divekick has more depth than you might initially recognize. Players dive and kick using L1 and R1 (on the PS3 version) or any other buttons, depending on how you set the controls. Kicking propels you forward, and diving as soon as you hit the ground will cause you to bounce back (or “kickback”) as, unlike in other games, players can’t use the D-pad or analog sticks to move normally.Every kick contributes to a Kick meter, which fills and activates a ground and air special. You might need to dig into the Options and then the How to Play menu to learn how to pull these off (basically L1 and R1 simultaneously while on the ground or in the air), but these add a little more variety to gameplay. Image Credit: Iron Galaxy StudiosSince the goal is to kick the opponent, diving (more like jumping) matters in terms of height and timing. Judge carefully, and you’ll win.

Though skill is important, all the diving and kicking can get ridiculous. Rounds are set at 20 seconds by default, which can make for some silly and intense fights.Characters feel very different from one another, too, which makes memorizing their style all the more important to either player.The bread-and-butterDivekick features a story mode, where players can enjoy two brief comic book-esque cutscenes (one at the beginning and one at the end) that reveal a character’s background and motivations. The game also includes both local and online multiplayer, with ranked and unranked matches and lobby search and creation.

I didn’t get much use out of online play as the lobby was rather empty during my time with it. What you won’t likeTwo-button frustrationYou use two buttons for everything — even menu navigation and selection — and I hated it.

L1 scrolls left, R1 scrolls right, and both together choose a mode/menu, characters, gems (boosts to meter, dive, kick, and so on), and “duds” (a character’s colors). It might sound easy to grasp and remember, but it’s unnatural and annoying as you’ll always want to use directional buttons instead.I didn’t get to play with the fancy two-button game stick that Divekick was designed for, but for serious players. Iron Galaxy Studios could have done a better job making the controls more intuitive for a regular console controller. Image Credit: Iron Galaxy StudiosBland designsNot every one of the 13 characters looks as cool as Uncle Sensei, the former 10-year divekicking champion who wears boots on his feet and fights upsidedown while smoking. While you’re always going to encounter some boring or lame character designs in a fighting game, the variety of stages is less forgivable.Some are cool, but others are plain, like the basketball court. But nearly all of them lack the kind of depth and detail that typically make stages interesting and unique, like moving characters or action in the background. Divekick’s levels are lifeless and practically static.Cheesy storyFor as much as Divekick challenges the rules of fighting games by limiting the controls to two buttons and exploiting self-referential humor, it fails to break free of some of genre conventions that it could easily innovate on, like story.

The illustrated cutscenes are nice, but they only tell a little about each character, and many of the endings don’t even make sense or are pointlessly inconclusive.